car file and edit the dial definition section, for example: Find the file NEEDLE_01.TGA, copy it as many times as we have dials in our cockpit (in the above example make 3 copies), and rename the files like this:.
![gtr evolution gtr2 mod gtr evolution gtr2 mod](http://www.virtualr.net/wp-content/gallery/694/evo_01.jpg)
MeshFile=FORD_CAPRI_cockpit_dials.gmt World=Near CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
![gtr evolution gtr2 mod gtr evolution gtr2 mod](http://www.virtualr.net/wp-content/gallery/1076/gtr2gt006.jpg)
MeshFile=FORD_CAPRI_COCKPIT.gmt World=Near CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) Add cockpit_dials.gmt to the Cockpit section of. Note: If you make a mistake during this step, the game will crash while trying to load the car. Confirm that the file size will be different. Make sure that the status bar reads Block: 478-8EF! Now open your cockpit_dials.gmt with the Hex editor, select the material definition of cockpit_dial and paste the material definition from EvoMats.dat over by pressing Ctrl-V.
#Gtr evolution gtr2 mod how to
A more detailed tutorial on how to do UV mapping is available at the zmodeler home page.Īnd open the file with a hex editor ( I use HxD) Select the material definition of cockpit_dial and press Ctrl-C to copy the data to the clipboard. gmt (this step is necessary because zmodeler2 exports to rF. gmt, import into 3DSimEd, export as GTR2. Make notes where you placed the individual dials, we need the coordinates later. Be sure to remap on the proper side of the mesh, otherwise all dials will rotate counter-clockwise. Remap UV coordinates to GameData\Teams\dial_bkg.tga (file is included in attached archive) using for example zmodeler2.Let's assume we name the file cockpit_dials.gmt. translate the mesh so that it will be about 0.001m in front of the real cockpit (Y+0.001).
![gtr evolution gtr2 mod gtr evolution gtr2 mod](http://2.bp.blogspot.com/_I_bBQlas-lw/TQt3-WujbCI/AAAAAAAABD0/3Zm9GmW77VI/w1200-h630-p-k-no-nu/alphasimuladoresnet%2B-%2BWSGT%2BFerrari%2BF50%2BGT%2BMarlboro%2BRacing%2Ba.jpg)
Copy the special material cockpit_dial from a working GMT file of a car that has analog dials, for example the WTCC 87 Alfa (file is included in attached archive), paste the material into the isolated cockpit mesh from the previous step (Ctrl-Alt-V), and replace all old materials with the new cockpit_dial material (Shift-E).